Underlined Greek /Omega/ - default or alt?
Options

Steve Gardner
Posts: 138
I'm adding a Greek character set to my current project and would be interested in the community's view as to whether the underlined form of the Greek /Omega/ is considered appropriate as the default glyph, or whether it is better to offer it as a stylistic alternate.
Thanks in advance.
Thanks in advance.
Tagged:
0
Comments
-
Depends on the style and target usage scenario of your font. As for the more classic text face sort of type it would surely go best as an alternative. However, as there is more leeway for variation and custom solutions with display or script fonts, in this case it could well become first choice for the default glyph. Note that Greeks, when writing by hand, usually employ this [closed-circle/underline] shape as Omega because it is more easy to write rapidly than the ‘actual’ shape.0
-
Thanks, Andreas - this seems to be the consensus. The face I'm working on, whilst not classic in the sense you meant, is intended for body text, so I'm going to stick with a conventional /Omega/ as the default.0
-
Is the understroke form something that would fall under "experimental sans" when used in that context?0
-
I would avoid the ring+understroke form in anything except a handwriting font.0
-
Having seen Albert-Jan’s collection of photos, I’d add fonts that emulate vernacular lettering and sign painting to that.0
-
> Ring with understroke = Swedish ampersand
I beg your pardon?0
Categories
- All Categories
- 46 Introductions
- 3.8K Typeface Design
- 476 Type Design Critiques
- 555 Type Design Software
- 1.1K Type Design Technique & Theory
- 640 Type Business
- 831 Font Technology
- 29 Punchcutting
- 508 Typography
- 120 Type Education
- 313 Type History
- 75 Type Resources
- 109 Lettering and Calligraphy
- 30 Lettering Critiques
- 79 Lettering Technique & Theory
- 533 Announcements
- 86 Events
- 110 Job Postings
- 167 Type Releases
- 169 Miscellaneous News
- 274 About TypeDrawers
- 53 TypeDrawers Announcements
- 119 Suggestions and Bug Reports