FontLab vs Glyphs
Comments
-
Rainer Erich Scheichelbauer said: which means they actually risk their money and invest. It is
Still you're doing an awesome job! I can only imagine what it would be like if you had better funding
(I would freak out if one of my babies were discussed so openly. )
0 -
0 -
The question is whether you’d prefer the developers to spend time and budget on improving one version or maintaining two. Remember time required for bug fixing, adding new features, answering questions on the forum, writing tutorials, figuring out shortcuts for different keyboards, probably rewriting UI and just maintaining the overall quality.
Would all of the independent plugins and scripts work on Windows as is? If not, would all of the independent developers need Windows machines, extra knowledge, time and be willing to rewrite their mostly free or personal tools for the second system?
I guess we see the results of playing on two fields in FL being buggy for years, or even Adobe apps being slow and clumsy in development.
So, if you weight all of the costs even beyond just money, multi-platform support seems more harmful than beneficial. I know a bunch of people (including myself) who got a Mac because of Glyphs and are perfectly happy with that choice. And for those who don’t want or can’t, there’s still FL or hackintosh.1 -
The biggest problem for a Windows version of Glyphs is that it was not developed on a cross-platform code base, so it would be a port. This means a lot more development work, and a lot more ongoing maintenance work, and it is a fertile breeding ground for bugs.
FontLab had exactly that problem through their version 5, which was one of the reasons they moved their code to an entirely cross-platform framework (Qt). That also meant rewriting pretty much the entire application. Which is also a fertile ground for bugs, and very time-consuming as well. But probably the best long-term solution. At least you have minimal increased multi-platform maintenance cost once you have “arrived” (as I would say the current versions of FontLab have).
6 -
Sorry to be so behind on this, but real life intrudes sometimes. I am using FL7 and for the most part am happy with it, caveat "most part." I have dabbled in Python but most of my scripts no longer work in FL7 so maybe switching to Glyphs would help or maybe taking a Python course that works for font editors. I can't decide what is a better way to spend my time since I don't do this full-time.
Mark, your "I was like, "where is everything?"" has deterred me the most, but right now my screen is cluttered up with panels as I try to finish a font family and fix problems between fonts. Plus some things seem "squirrely" in FL and I don't know whether it's my font or FL.
I thank everyone for the input, and will try the Glyphs demo and think it over and report back.
1 -
Oh, if anyone knows of an online Python course that works for type design I would love to hear about it.
0 -
@george_thompson have a look at these: designdesign.space, pythonfordesigners.com3
-
For Glyphs specifically, @Rainer Erich Scheichelbauer wrote a Python introduction: Scripting Glyphs. You can also learn by example by looking at the scripts that have already been written, for example, Select All Local Guides. Popular script collections include the ones by Rainer, Toshi, and freemix by JAF.
3 -
I feel this is one of those Mac/Windows, Canon/Nikon discussions. The tool you know best is the best tool. Going from Fontlab 5 to Fontlab VI was indeed rough, but I'm very happy with Fontlab 7.0
-
The tool you need to teach throws a wrench into the self-sufficiency.0
-
Nick Cooke said:Claudio Piccinini said:Nick Cooke said:Hrant H. Papazian said:I can't even use a trackpad, for anything.
I assume when you talk about the blending tool in Illustrator you mean the same as interpolating between masters in Glyphs? Read the tutorials, they’re quite straightforward and easy to understand.
No, I did not mean "historical" in the sense you mean here. I mean doing a faithful digital version based on scans of hot metal prints and/or pictures of the lead. As I am doing with De Vinne. They are very different things, and I suppose they favor from very different vector drawing approaches.
As far as blending: again, no. I mean blending as a basic tool in vector programs, not aimed interpolation. I often draw several version of a letter and then interpolate and/or adjust them various times to "get" the curves as faithful as possible to the original. Something which seems to me could not be achieved in the same way in any Font software. Of course, it is an entirely different question, if you are drawing a new typeface, especially if your approach implicates onscreen drawing as a creative endeavor.
I also use a lot layers, where I put specimen single letter scans, references of other typefaces, previous versions of drawings, etc. Such a thing would be very complicate within a font design program, no matter the quality of the drawing tools (which can be very sophisticate, but that is not the point). The drawings of your typeface looks wonderful, but it’s a different thing when you are working on your own curves, and deciding the forms, as opposed as trying to stay very faithful to a pre-existing drawing or printed form.
I attach a screenshot which maybe shows better why I find using a vector program more suitable in these cases. It’s not that a similar drawing environment, as Fontlab did with 6, would entirely solve the problem, I see them as separate aspects. And I continue to draw and/or correct, improve, fine-tune in Fontlab, after I have done the initial drawings.2 -
We differentiate between things that are essential for all or most users, and things only some users need. The fill for open paths (I assume this is what you are referring to) is still something that only a small group of people needs for their workflow. On the contrary, it can be misleading to someone who makes a font for the first time. That is where a plug-in makes more sense.0
-
"So to have the choice to see both is pretty important I think."You can simply press the space bar and see anything filled any time you like.4
-
I often type a glyph twice—side by side—so I can see the filled version as I work. I used to do something similar with FontLab, Fontographer, and RoboFont by leaving the preview window open containing the current glyph.
No plug-in needed.
8 -
I can see some utility in using an app like Illustrator for type design, but when I stopped using Illustrator to draw my fonts (around 2004 ), I was able to work so much faster.6
-
I teach mostly fourth-year graphic design students, and I expend quite a lot of effort exorcising Illustrator from their minds... Some of them fake it quite deep into the semester.2
-
It really depends on your level, I think. I used Illu for the whole font, later I drew it wholly into the font editor. Then again, I made some heavy ornamental fonts for which I was more at home in Illu. https://www.behance.net/gallery/75906919/Ornatis-font
Obviously this is no student stuff.
@Mark Simonson yes, I did the same thing back when in 2015. Glyphs had a good influence on FL in that respect.0 -
Speaking of Illustrator, plugins by Astute Graphics (especially Vector Scribe) make drawing and editing a lot more easier. I consider it indispensable.2
-
george_thompson said:
Oh, if anyone knows of an online Python course that works for type design I would love to hear about it.
1 -
Mark Simonson said:I can see some utility in using an app like Illustrator for type design, but when I stopped using Illustrator to draw my fonts (around 2004 ), I was able to work so much faster.
Hrant, to be honest, I don’t like illustrator much, but so far I haven’t find anything to replace Freehand. Affinity Designer is good, but lacks some features I need.
And then, fine-tuning or advanced drawing features of course can be found in Fontlab (or Glyphs).0 -
I used to use Freehand, hated Illustrator. But Glyphs has similar functionality to Freehand.1
-
Claudio Piccinini said: I don’t like illustrator much, but so far I haven’t find anything to replace Freehand. Affinity Designer is good, but lacks some features I need.
2 -
Bogdan Oancea said:VectorStyler is in advanced beta and while it still needs a bit of bug-fixing and UI polish, it's a great alternative to AI and AD.
1 -
Nick Cooke said:I used to use Freehand, hated Illustrator. But Glyphs has similar functionality to Freehand.0
-
Bogdan Oancea said:Claudio Piccinini said: I don’t like illustrator much, but so far I haven’t find anything to replace Freehand. Affinity Designer is good, but lacks some features I need.0
-
Simon Cozens said:
Fell at the first hurdle:
@Claudio Piccinini For older Macs, you can try in the Preferences > Performance, if Metal is visible, and how it performs — probably Metal for Display Mode and OpenCL for Compute. Also: in CMYK mode it's slower than RGB currently.1 -
If you write your own layout stack and you didn't think to include OT shaping, perhaps you shouldn't be writing your own layout stack?2 -
Simon Cozens said:
That's not a failure to support RTL; even before we get to bidirectionality, it's a failure to support OpenType shaping altogether.
Please try the options in the Typography panel (Panels > Text > Typography):
0 -
3
-
There are a lots of good comments here though what I read so far convince me to stay with Fontlab. I started to use the third Fontlab version and at this moment I use the most recent version. I find it powefull to draw, compare masters or export files to name a few features. The support team and forum are efficency, fast and avalaible when I need it. I can't complain against Fontlab. Thanks @Adam Twardoch @Igor Freiberger and other team’s members.0
Categories
- All Categories
- 43 Introductions
- 3.7K Typeface Design
- 799 Font Technology
- 1K Technique and Theory
- 617 Type Business
- 444 Type Design Critiques
- 541 Type Design Software
- 30 Punchcutting
- 136 Lettering and Calligraphy
- 83 Technique and Theory
- 53 Lettering Critiques
- 483 Typography
- 301 History of Typography
- 114 Education
- 68 Resources
- 498 Announcements
- 79 Events
- 105 Job Postings
- 148 Type Releases
- 165 Miscellaneous News
- 269 About TypeDrawers
- 53 TypeDrawers Announcements
- 116 Suggestions and Bug Reports