Best Of
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Re: BitFonter 3 font point and pixel size
This gets a bit complicated. Notional screen font resolution and actual device resolution are not always the same. Back in the early years of Mac OS and Windows, 72ppi and 96ppi were the most common …3 -
Re: Glare of white 100% backgrounds and how it affects fonts
Mohawk Superfine, nice. 😉1 -
Re: Panose: is there a purpose for it nowadays?
In the past, I believe Panose values were required for monospaced fonts to appear in certain code apps on Windows. However, in recent testing, I couldn’t find modern apps that required it. github.com…5 -
Re: Text Heavy: The Art of Type Design by Nick Shinn
Congratulations, Nick.6 -
Re: Helvetica Semi-Mono (?)
You seem to be doing a pretty good job, but it’s still basically just Helvetica. I am wondering what is the point of this? You are demonstrating some technical skill, but why start with someone else’…1 -
Re: three-text: a 3D font rendering and text layout library for the web
This is awesome! When the dust settles around the API, will you include export functionality? Would be cool to build an animation and have an easy way to include this in other projects.1 -
Re: Helvetica Semi-Mono (?)
Yes, that’s what I mentioned above. It’s especially useful for double-m; it works because you never get three /m’s in a row, and the adjacent letters are usually vowels.2 -
Re: three-text: a 3D font rendering and text layout library for the web
This is awesome Jeremy!1 -
Re: Helvetica Semi-Mono (?)
I think I would first determine the relationship between x-height, cap height, the monospace width and the widths of the different letters themselves. It helps to limit the design on a bunch of charc…1 -
Re: Oblique interpolation and extrema points in DIN-style glyphs.
I think we're veering extremely off-topic here, since this was a purely technical question, as much as I (sincerely!) appreciate the wonderful theory and historical input. Another argument for the us…2






