Does anyone else use
twists for designing glyphs with diagonals? It's something I gradually added to my font development over the years but I didn't pick it up from anyone else. It's something that naturally developed in an attempt to reduce distortion in blends, obliques and MM interpolation. It has the added benefit of allowing for quick adjustment of the slant without having to reposition the apices.
Of course, later on in the design process, I remove the overlaps and add ink/light traps if needed. Recently I saw a screenshot of someone else using this method. Is this
a thing?
Comments
Take also a look to this cool graphic:
http://superpolator.com/files/drawingForInterpolation.pdf
In the links, posted above, I've seen instances of right angle shapes with overlaps. Foe example, T, E and F. I've tested a T, E and F with and without overlaps removed and I can see no difference in the interpolation. I also interpolated obliques and got the same results. Why leave overlaps on right angled forms? It seems like an E with 4 shapes, each with their own start points is more error prone than one shape: 4 start points to get wrong and object order to verify. Is there an advantage to leaving overlaps on those types of forms?
As I understand it, the topic of this thread is the use of "opened corners" in constructing shapes in a font editor. It seemed to me like your reply, however reasonable, didn't relate to that at all. Correct me if I'm mistaken.
I get that you disagree with the weighting of the strokes, but the choice of weighting has nothing to do with the twists method being used; it is not a consequence of the process. Nor is the weighting you prefer a consequence of not using twists. They are simply unrelated choices. That's why several of us are saying your posts are off topic.
It is, however, much easier to change the weight distribution of the strokes when one is using the twists method. So if Ray agrees with you about the weighting, he will have an easier time adjusting things. So you actually ought to be in favor of twists, over the “old way.”
When making lighter weights, it's important the length over your overlap is an even number. Otherwise the apex will round to the left or right when you eventually remove the overlap.
It's possible the intention is show a "before" and "after" (or rather "after" and "before") of the Reconnect Nodes function.
Thanks for explaining, Craig/Georg.