I think it depends on the renderer being used. Any Microsoft renderer is based on the bilevel renderer, such as 4×4 oversampling, and stacking the same outline multiple times will still be t… (View Post)
Exactly, display fonts and general-purpose fonts are designed completely differently. For example many general-purpose fonts tend to have cap height lower than ascender height but equal to f… (View Post)
So it's similar to a 3D rendering theoretical problem of rendering text when it is embedded in a 3D model. Standard hinting methods would probably not work properly with arbitrary perspectiv… (View Post)
Of course you can't directly release the competitor's font because of font software copyright. Instead it should first be converted to a bitmap, which is not affected by such copyright issues due to … (View Post)
I use Visual TrueType for manual hinting. I don't use the autohinter in Visual TrueType because I find it insufficient for my purposes and does not help very much, and also replaces the cvt list. Tru… (View Post)