I'm designing a display serif font in Glyphs with pretty organic shapes and sometimes the round numbers create an annoying dent in places where I need a point off the fully horizontal/vertical axis.
Is it a no-no to use a larger subdivision of the grid (from 1 to 10 or 100 depending on the detail), and not round it on export?
Should I expect huge problems in rendering?
Does anyone design fonts with subdivision units different than 1 to make it more accurate?
Thanks for the help!
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But to try to answer the original question. I would draw on a regular 1/1 grid and re to avoid the bumps by changing the position of the diagonal nodes. Put the path in the background and then move the oncurve node a bit up an to the right and ajust the handles until it fits the original shape. This is a bit tedious but it is possible to minimize the bump.