Academic Research on Type Design Methodology

I am conducting an academic study titled “Design Thinking for Custom Type Design: A Framework for Beginners.”

Purpose of the Study:
This research aims to bridge the gap between UX design thinking models and type design practice by:

  1. Investigating whether conventional UX frameworks (e.g., IDEO’s 5-stage model) suit custom type design briefs.
  2. Documenting methodologies used by global experts to solve bespoke type challenges.
  3. Proposing a beginner-friendly design thinking framework tailored to type design.

Your insights would be invaluable. 

Questions:

  1. Adaptation of UX Models:
    Do you believe conventional UX design thinking models (e.g., double diamond process, google design sprint) can be directly applied to custom type design briefs? If not, what key steps required to solve the type design’s unique problem (Like planning, Ideating)?
  2. Process for Custom Briefs:
    When solving a custom type design brief (e.g., a font for dyslexic readers or a brand-specific script), what methodological steps do you follow right from the thinking level? Please share an example.
  3. Framework Components:
    If a structured design thinking model were created specifically for type design beginners, what critical components should it include to balance artistic intuition with reproducible processes?

    Impact:
    Your input will directly shape a pedagogical toolkit to empower novice designers, ensuring type design’s craft traditions evolve without losing accessibility for newcomers.

    Thank you for your time and consideration.

    Comments

    • Hermina
      Hermina Posts: 1
      Hello,
      I find the idea of bridging disciplines very interesting, and it made me realize that I may have unconsciously applied some UX principles in my approach to type design as well.
      I'm a graphic designer, and I define myself as a generalist working across coding, drawing, and typography. I'm especially instrested in learning / thinking models in type design since I never received formal education on the suject. I have some thoughts I'd like to share and I'd be happy to participate in the survey from the perspective of a self-taught beginner. I hope it's useful.  
      1. For me, the most important part has been the discovery phase: understanding  what the overall landscape looks like, what can be done, what kinds of subjects professionals have explored, where its boundaries lie. This gave me a general orientation within the field. The rest, for me, follows as a natural flow.
      2. My own method tends to follow a repetitive, test-driven loop:  `idea => test => adjust based on results =>  recreate => retest ... ` — similar on how we iterate in software testing. See : Dave Lawrence's workflow https://www.youtube.com/watch?v=qCo_CdjDi9I
      3. Structured frameworks can be efficient, but they also risk making the creative process too rigid (as you may have suggested when noting the balance between productivity and creativity). It took me years to unlearn what I've been taught in art school, and I've never trusted single linear frameworks. I believe it's crucial to explore multiple ways of thinking and doing, to help learners become aware of the approach they're using and to encourage them to shape their own. In short, we learn better through constant comparison across divergent things, and we need to learn to understand ourselves.
         
      It's a great topic, I wonder why there haven't been more responses. Like John pointed out, maybe it's quite cross-disciplinary to intruduce UX-specific terms in a type design forum.
      I'd suggest framing your questions in a way that aligns more closely with the language used by type designers, avoiding UX-specific jargon,since UX principles are, after all rooted in congetive processes. You can then reverse-map the answers onto your UX models. That may lead to more relevant insights to support your research.