After teaching drawn type design and typography for graphic designers, as well as drawing letters for over thirty years, I have finally taken the step into the world of digital typography, fulfilling an old dream of mine. In this workshop you will learn the basics of putting the written letter on to your keyboard, and making your own typeface. We will draw letters with a pencil, looking at typographic detailing vs underlying form. A few simple drawings will be used as a starting point from which to make a typeface.
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Nonetheless, there are several missing points at extrema in the digitization of that cap R. Also a couple of choices on the inside of the leg which go against the dogma I learned early on—though perhaps not such a big deal.
I would be cautious about TrueType renderers calculating bounding boxes and sidebearing distances when extrema lack on-curve points. As recently as the ISO OFF meeting last month, there was discussion among participants about differences in the way renderers perform such calculations if extrema on-curve points are missing. There is a general agreement that calculations should be based on the outline and not on off-curve point positions, but no confidence that all renderers do that.
This entire discussion is off topic.
It isn’t SOLELY about rasterizers, either: sometimes glyph bounding boxes matter to graphics programs or other apps... which may or may not query a rasterizer, versus just using the outlines directly, and trying to measure things themselves.
I have a standard lecture on the topic that I created for teaching Crafting Type workshops, and have taught countless times. I could record that, plus going through a few glyphs and fixing them.
If @chaanes had any interest in contributing his “R” to this effort I would gladly use it. Most of my other examples will be… less gorgeous, for sure.
Glyphs app info on point placement is pretty good, actually. See here: https://glyphsapp.com/learn/drawing-good-paths