Your most valuable Tips & Tricks in Type Design!

Hi, my name is Britt and I'm new here, and I really hope you can help me! I have been a typography teacher for over 10 years at different art academies in The Netherlands, which I love. Since a few weeks I'm also organising my own courses to private students, which I love even more:-)

I have a small group of people, from different countries, different ages, different experiences. One thing the have in common: THEY START LOVING TYPE! Since we are heading to our last lesson I would like to give them something extra. I think the most valuable thing I can give them are tips and tricks from YOU.

So do you have any tips and tricks (preferably in Glyphs) that you would like to share about making the perfect outline?

Thanks a million, especially from my students! Have a great weekend:-)

«1

Comments

  • So what's the title of your upcoming book on type design tips & tricks?
  • Theoretical:
    You are not making a final product, but a notan machine for other people to use.

    Practical:
    Know the severe limits of the grid, transcending it with optics sooner rather than later. And not only the Cartesian grid, but the chirographic as well.

    image
  • Chris Lozos
    Chris Lozos Posts: 1,458
    Proceed as a child about to play for the first time with no "ideal model" in mind. Do something, then react to what you have done by seeing it happen.
  • James Puckett
    James Puckett Posts: 1,992
    Don’t draw curved shapes by drawing curves with a pen tool. Instead place the extrema points, pull the curves out of them, make the on-curve points into smooth connections, and then even out all the handles to get an even shape.
  • Yves Michel
    Yves Michel Posts: 181
    I appreciate the comments on your post. Very clever and not too "guru".
    Dissecting the title of your post "Tips and Tricks in Type Design", it evoques 2 excellent and rather different books I use as references (among others).

    1. Designing Type by Karen Cheng: not the ultimate reference but very complete, I find it sometimes not clear enough but I don't know a better approach.
    2. Type Tricks by Sofie Beier: not a "Type Design for dummies" but instead a series of tricks well explained and illustrated. 
    To quote Karen Cheng: "... new designers are breaking new ground in the profession and their contributions will lead to evolution and progress in the field"

    And, to quote Sofie Beier "As soon as you have learned all these little things, you can then forget about them, and go play with your designs."
  • Vasil Stanev
    Vasil Stanev Posts: 775
    edited March 2021
    1. When discouraged, imagine you are working in conditions that are ten times worse, and muddle through until it you get accustomed to the pressure. Pressure makes diamonds, not hugs.
    2. Sweat more so you bleed less.
  • Adam Ladd
    Adam Ladd Posts: 263
    edited March 2021
    This approach was particularly useful to me starting (others may have a better way of wording it):

    Don't get stuck solely on the exact math or geometry of shapes, it's sometimes necessary and better to make optical corrections that look and feel right more than they are following a precise measurement. 

    (Of course, consistency is important in things like stem weights, etc. but there is freedom to break the "grid" when needed.)
  • @John Hudson The key concept here is that easier and better are not best friends... But because both are necessary, one has to know when to let go.
  • Thomas Phinney
    Thomas Phinney Posts: 2,883
    Best tip I heard from Gerry: write yourself a design brief - what kind of font do you want to make, what do you intend it to be used for, and why - and use it to evaluate what you are doing.
    Further to this, I wrote up a long explanation of what might go into a type design brief. https://www.quora.com/Typeface-Design/What-does-a-typical-brief-for-a-new-typeface-look-like

    Even if there is no ACTUAL external customer, pretending there is one is a great way to help focus the design. Typefaces developed to address very specific real-world problems can  be great typefaces and get much broader use. (Times New Roman has seen a lot of play beyond just newspapers.)
  • John Hudson
    John Hudson Posts: 3,186
    The key concept here is that easier and better are not best friends.
    They tend to be when what you are making is a complex system of interrelated elements that all has to work together. If you don’t work systematically and quantify as much as possible—i.e. not more than possible in the particular context of the project—, a typeface is not only more difficult to make but likely will not work properly. I say this as someone who has spent quite a lot of my life cleaning up the messes that people have got themselves into by trying to do everything by eye instead of working systematically.
  • @John Hudson Any font is a system of inter-related elements that is inherently too complex for consciousness to perfect... and perfection being impossible, it simply becomes an issue of where to let go of system purity (and for every person/situation that will happen differently). Ergo: nothing works "properly", but only well enough depending on the context; and ignoring that makes life more difficult. As Sumner Stone has said: a font is like offspring in that you can never finish working to improve it but eventually you have to make it leave the house.  :-)
  • Nick Shinn
    Nick Shinn Posts: 2,207
    For sans serif designs, they will likely be producing a family with more than one weight.
    Certainly, start with the “Regular”.
    But after that, work on the extremes, and interpolate the other weights.
    For the Hairline weight, draw a skeletal path for the glyphs—this is easy to manipulate, then stroke it to, say 20 units of 1000 unit em.
    Interpolating between Hairline and Regular produces very subtle Light weights that would otherwise be really hard to draw from scratch. 
    For the heaviest weight, there will no doubt be a fair amount of “cheats”, and it might not interpolate so well, but it’s better than putting a lot of work into an Extra Bold, and then having to do almost as much again, for the Ultra.
  • nothing works "properly", but only well enough depending on the context; and ignoring that makes life more difficult.
    Related: using coarse units of adjustment.
    https://typedrawers.com/discussion/comment/51660/#Comment_51660
  • John Hudson
    John Hudson Posts: 3,186
    Hrant, I was offering practical advice about working systematically—recognising that making a font is a manufacturing task—, not suggesting or inviting philosophical ruminations on perfection, a word I didn’t even use. Again: I have had to clean up a lot of messes made by people who thought they could make fonts without a systematic manufacturing process.
  • @John Hudson Disengaging philosophy from practice is... against my philosophy.  :-)
  • Igor Petrovic
    Igor Petrovic Posts: 297
    edited March 2021
    The mistake that took me a tremendous amount of valuable time and effort so far is that I focused on one glyph at a time.

    After the first iteration where I draw all set roughly, I used to start with "final iteration" where I tried to make glyph by glyph "perfect and done" and then proceed to the next. What a mistake...

    Eyes are so adaptive sense, so the more you look the less you see when it comes to type design. You might spend two hours trying to make the glyph perfect just to realize that's far from that later.

    It's good to take a close careful look sometimes looking for bumps on curves etc. But working on a group of letters at the same time (even during the "final final final" phase) is much more effective. A few tweaks here, a few there, don't go too deep :)


  • Yves Michel
    Yves Michel Posts: 181
    @BMoricke I would like to read some feedback from you as the starter of this post.
    You asked for Tips and Tricks. The least you can say is you provoked an avalanche of not only tips and tricks but also of the deepest ideas of experts on type designing.
    You mentioned your 10 years of teaching the subject so I guess you already have your own idea on the matter.
    I'm interested to read about it and your reaction to this avalanche.
  • BMoricke
    BMoricke Posts: 22
    @Yves Michel You're right, I was waiting for notifications, but since I'm new here I didn't know exactly how it works. I just checked in to see if there were any comments, and then I saw, like you say, this avalanche of responses!

    THANK YOU ALL for taking the time to share your advice with me and my students! I'm really glad that the advices given here are not technical at all, but from your experience... A lot of what you're saying is recognisable.

    I'm trained at the Royal Academy of Arts in The Hague, which I really enjoyed. However, it also left me quite being 'brainwashed' about what is good or bad type design.

    Since type design is more open nowadays to more people than only for 'the happy few', I find it quite hard to find a balance in being 'strict' and let people be free. Since I missed being free during my studies, I motivate students to work freely, but WITH knowledge.

    The cliché ‘To break the rules, you first have to know them’, doesn't always work. Usually I work the other way around now: first let them free and then try to show them how to make things better with knowledge. Because if people take too much freedom, the work becomes arbitrary. What do you think?
  • Yves Michel
    Yves Michel Posts: 181
    @BMoricke Thank you for your quick answer !
    As a retired teacher in gym, sports, computer science, I totally agree with your idea about teaching.
    Except for swimming, where I would recommand to be very careful with "free work".

    I think knowledge, rules, tips and tricks must be acquired by experimentation and the masters' experience. And to avoid gurus!

    An important element in type design is the difficulty to master the very complete and dense software (I used Fontographer, Studio 5, FL6 and now Fontlab 7). I learn each day!
  • BMoricke
    BMoricke Posts: 22
    @Yves Michel Usually I don’t focus on the technical level too much, because in the beginning, there are more important things to focus on. First let them find out what water is before they start swimming... Personally, I find this more interesting to teach then teaching them the perfect front crawl:-)

    Technique however, is essential to be able to make what you envision!
  • Adam Ladd
    Adam Ladd Posts: 263
    ... I have had to clean up a lot of messes made by people who thought they could make fonts without a systematic manufacturing process.
    Right. I hope my saying there is "freedom" to break from rigid math and measurements didn't convey a lack of quality control and the importance of consistency and a good system.

    I simply found that in the beginning (having worked with a lot of layouts, guidelines, and exact geometric shapes) I had a hard time feeling like I could stray from the "grid" if needed.

    This made me feel stuck and too robotic at times by trying to force certain glyphs to match precisely to other similar ones, which in cases like the thickness of the crossbar of an /e or overall density of an /s, it didn't really work in heavier weights.