Where to look for type design/editing opportunities, in a general sense?
Todd Johnson
Posts: 17
in Job Postings
Hello all, I hope this post is appropriate for this topic.
I used to be a type nerd, designer/digitizer in late 80's early 90's, and with a partner ran a small font company where we created and sold dozens of fonts and our font editor app. to the Atari ST/Calamus market. Things changed suddenly back then and I had to find a job. ... Here I am 30 years later and on Jan. 1st this year was relieved of my employment status of 16 years at the Humungous Software Corp. (Not that one. Or that one.)
With all my new spare time, I began thinking about designing and drawing fonts again, and so I've spent the last couple weeks doing just that -- and I'm loving it. I've spent 12-16 hours a day at my desk designing and drawing. It's so much more relaxing than the pressure-cooker cubicle at the office where I did things I really didn't enjoy. It's dang cathartic. I have now vowed to only take jobs I enjoy doing, for sanity's sake.
Anyway, my question for you is this: Are there jobs out there for folks to just digitize/draw fonts? I have no interest in starting a foundry and running a business again (at least I don't think I do). I just want to draw. What type of company would hire someone like me (okay, me specifically)? I'm quite out of the type industry loop and not sure where to even investigate. I am somewhat technical and very font nerdy and history-loving, but I am not a software developer -- at least not employably so.
What directions should I look? Where might the opportunities lie, if any? Your thoughts are appreciated.
-- Todd J.
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There are a lot of font designers now but there are not so many real professionals in font engineering, it is quite in demand if you want to work for a company. Drawing a font is only half the job. https://www.monotype.com/resources/expertise/font-engineering-explained
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Yes, there are such jobs. But there are a lot more such jobs, the more technical you are alongside the drawing skills. Although programming is ideal, a highly technical non-programmer is still well-regarded.2
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Thanks for the link. Dobro.
Yes, I see that. Font technology has become far more technical, not only in the embedded features and functionality, but also in the graphic design problem solving for current output devices. Web fonts are a cool new challenge.
I imagine at a smaller scale operation, type designers need to understand and use the full OpenType feature set, but still be able to release a product without needing a Font Engineer or equivalent expertise to get the job completed. I suspect, the real challenge for font designers, is learning to leverage every aspect of their type design software of choice so that they are not leaving any quality or features on the table.
But yes, it has become more of an engineering feat to produce a high quality font than it used to be.
..tj
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Thomas Phinney said:Yes, there are such jobs. But there are a lot more such jobs, the more technical you are alongside the drawing skills. Although programming is ideal, a highly technical non-programmer is still well-regarded.1
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The market currently is so saturated everyone and his mother thinks they're the next type designer. I would start by posting your drawings on social media and in typedrawers, get some feedback and see how that goes. It'll give you some kinda evaluation on your work to determine where you stand before you go guns blazing over passion. I also agree with Thomas, the more you know, better your chances, kinda sucks but that is how the market is these days. Given you've been out of the loop for so long perhaps you need to take baby steps. A boring cubicle job pays bills, passion most times don't. Doing typedesign as a side gig till it's profitable enough for you to quit your boring cubicle job is a more rational approach for the current market which also gives you time to learn the trade while still earning income.1
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Points taken. Thanks Abi.0
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Also, you do not need to create your own foundry, you can sell fonts as an individual, it will work like a portfolio, you will be more easily noticed and you will also make money from it.
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Slightly off topic to why you started the thread, but I'd love to hear more about that Atari ST/Calamus time. Which fonts did you make, which process did you use? Are the fonts still around in one format or the other?
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Roel Nieskens said:Slightly off topic to why you started the thread, but I'd love to hear more about that Atari ST/Calamus time. Which fonts did you make, which process did you use? Are the fonts still around in one format or the other?3
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Ditto! I am super interested in that as well.1
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Okay, well, my memory is horrible so I'll try to piece it together from the fragments I can retrieve.
I worked in prepress back then, at large graphics/film/lino production house, and was friends with our creative director, Gregg Rogers. We both had Atari STs at home for hobby hacking. Gregg was more interested in programming, using GFA Basic, a procedural language, and I was more interested in type design. Somehow that lead to Gregg creating Genus, the font editor for Calamus. I can't remember if the font data structure was available (Adobe Type 3 maybe) or whether he reverse engineered a proprietary format. But there was no hinting and Adobe's Type 1 format was still a closely guarded secret. Hinting was everything back then because everyone used 300 DPI laser printers and only Adobe's fonts printed nicely at that resolution. We couldn't do much about that.
I was a bit of type design nut and over time collected a few historic specimen samples to study. I still have original Goudy specimen books, an early page of The Times (London) showing Stanley Morison's new typeface. And I used to have a giant old ATF type catalog from around 1920 that I used to stare at for hours.
So I used Genus to draw fonts for Calamus, which was a German originated 'high end' DTP application. Gregg drew a couple too. We started Cherry Fonts and sold the fonts in family packs for $49 ea. to Calamus users. They were mostly knock-offs, to fill in obvious gaps in font availability in the Calamus market, but I did create a few of my own later on. There was no Unicode and our character set was minimal, though I do recall creating diacritics and ligatures. It all ended when Atari ST sales petered out. And one day I discovered practically all of the fonts on a CD (floppy disk?) of free shareware being sold for like $10. So we shut it down and went about our lives.
Gregg eventually moved across the country and I never heard from him again. I continued on in prepress and eventually transitioned into IT because I was the only one in the company that fix the computers and network.
I have nothing material left from that period. Wasn't sentimental I guess. I did find a sample of a marketing piece produced by an ad agency for our Provincial lottery corp. that used one of my fonts. I think that font was called Ruddigore (after a Gilbert & Sullivan panto.) The ad agency kerned it to death. I cringe when I see it. But it's still fun to look at.
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It was a Christmas card that you put scratch tickets into a pouch on the inside.1
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Many thanks for the story @Todd Johnson we were right when felt there is more behind your first post Its DIY sentiment is exactly what involved me in type design and recalls nostalgic memories of my first steps 5-6 years ago. Wish you all the best coming back to type design!0
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Thanks Igor. Fun old memories.1
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I didn't answer the original question from Roel Nieskens about process and fonts. The knock-offs were just traced from enlarged photocopies of whatever fonts they were. For my own creations, I drew the letter ideas on paper about 1-2 inches high so I could draw a few together and see how the idea carried through. Then after the basic features were established I traced the papers in the font editor. Screens were really low res back then so printing large letters was the only proofing option. I do remember my apartment being wallpapered with large laser printed letters that fit one per page. And I remember buying new toner cartridges for the laser printer every few weeks. Occasionally, I'd run lino's at work to see what things looked like in high res.
One font I remember drawing was initially based on Jensen's letterforms, but discarding some of the very early features that fell out of general type use over the centuries, including those sky high ascenders. It's that idea I've been working on again this past couple of weeks. I guess it's a revival of sorts but only in the most general of senses. It will be a normal text font that doesn't look like it only suits Latin words on handmade paper. Current example attached. It's still very rough. Some glyphs were just loosely roughed in (the last 5 diagonals) and there's a ton of adjustments still needed everywhere before it's ready for serious review. (So hold the critiques for later). It's pretty boring as design goes. But I just wanted to dive into drawing and that was the only idea I had kicking around that day. Seemed reasonable so...
I'm struggling with FontForge as its interface doesn't scale well onto my 4k monitor. The UI elements are microscopic. The mouse pointer and toolbar icons are about 2 mm square. x/y coordinates of control points and bezier handles are less than 1mm high and unreadable. Very frustrating. But it's impressively powerful. I'm unemployed, so no budget for the commercial tools (yet).
..Todd2 -
Thanks for the glimpses into history, Todd. My first computer was an Atari ST (c. 1988), although I think I never really did anything with fonts on it. I used it almost exclusively for writing university papers, and my printer was a hefty daisywheel machine with a single, Courier-like font. I wish I could remember the name of the printer: it was thunderous, and my flimsy student desk would shake.0
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John Hudson said:Thanks for the glimpses into history, Todd. My first computer was an Atari ST (c. 1988), although I think I never really did anything with fonts on it. I used it almost exclusively for writing university papers, and my printer was a hefty daisywheel machine with a single, Courier-like font. I wish I could remember the name of the printer: it was thunderous, and my flimsy student desk would shake.0
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That card looks amazing. I love the way they used the font was it? or lettering.0
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It was one of our Cherry fonts. It was also used in this winery brand identity. After the winery sold years later, the new owners changed the font to something more Chancery-like. I guess they had trouble finding that font.
If memory serves me right it was my take on one of the typefaces that caught my eye in the old ATF catalog I had from 100 years ago. I think that moves it out of the knock-off category into a revival. I seem to recall modifying it fairly extensively. I've always loved it's um... Dr. Suess kinda feel.
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Thanks for sharing your memories, @Todd Johnson! Knowing the (home)computer scene back then, your fonts must've travelled to a lot of Atari STs in ways of questionable legality. Welcome back to the game :-)0
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Dobro said:There are a lot of font designers now but there are not so many real professionals in font engineering, it is quite in demand if you want to work for a company. Drawing a font is only half the job. https://www.monotype.com/resources/expertise/font-engineering-explained
1) What would be the cost of outsourcing the font engineering part.
2) Is there an option just to send the font for the detailed review, and get the info from the font engineer on where the problems are. What would be the price then?
3) What would be the price for outsourcing font kerning?
Let's say we are talking about sans serif font, with two masters (thin and black), with contours already well-drawn and ready for interpolation (points on extremes, compatible, without kinks), supporting somewhat extended Latin with about 400 characters in total. With usual OT features already set and with PS autohints, but which still should be manually adjusted here and there, by the engineer, where there might be a problem.
I am asking all of this because seems there is a gap in the internet knowledge base between beginner/intermediate and advanced type production level. People who worked in type departments of studios and big corporations got this knowledge directly through work. But for some of us who are 100% self-taught by the web, advanced level sounds pretty mystified. For example, I am perfectly aware of all the things mentioned in the article, but still feel that after reading it I don't know anything more about real font engineering work.
My second question was intended to give me an answer to what exactly I don't know about my fonts.
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In my experience there is quite a gradual shift between "basic" font engineering issues and more advanced things. Font editors do a good job at "doing away" with many of the technical things. Chances are you can author perfectly fine fonts straight out of your editor. Then again, chances are, those fonts and your workflow could be improved upon, or if issues arise they are hard to pinpoint, because things are automagically happening behind the curtains.
What I personally do in a font engineering role I would group into three main areas:
Production:- ensuring names, components, unicodes, anchors are set and work as intended
- checking and fixing charsets, marks, features (language knowledge), interpolation
- producing advanced layout features, complex language features
- fixing interpolation and (auto-) hinting issues
- manual TTF hinting
- spacing, kerning, consistency checking
Automation:- automation workflows to work on design files, font files, distribution files (replacing stuff, adding stuff, renaming stuff, cleaning up stuff)
- working around software limitations, writing scripts, plugins
- version control of fonts, designs and their code, and releases
Quality assurance:- various automated tools & interpreting their output
- manual checking and knowing what to check, "proofing the font" but on different device/software environments
- installation, style linking, name and other issues
- debugging opentype features, locl stuff, shaping problems
- debugging rendering and other issues in other software
- dealing with legacy stuff
- updating & expanding fonts without breaking things
How "advanced" and extensive those things are always depends a lot on the task and font at hand, and I reckon every "font engineer" has slightly different specializations and interpretations, so feel free to add.How much of the above applies to a specific project varies vastly. In my opinion font engineer's tasks also include a bunch more than just working on a font. As a foundry/library/project grows, so does the need to have "technical" management. In addition to that, you have a lot of "font related" technical stuff that font engineers are probably good at helping, too, like automating visual testing, presentation and specimens, web stuff, writing custom software, IT setup, ...Hope this helps8 -
Johannes Neumeier great post! For someone in my current state of exposure to the subject, it seems that there is a great opportunity available for an in-depth font engineering book that targets the type designers with that interest. Your summary list is a good potential table of contents.
My searching for reliable and helpful, practical techie information has produced too much dubious and sometimes contradictory information. Ahh, the Internet. The various published specifications are a great resource, but don't broach practical matters. They same could be said of GitHub's content. The commercial font editor manuals are by far the best source I've found. That's to be expected as they have real technical writers and UX teams translating (or trying to) software engineering concepts to practical actions. Kudos to those teams. It's not easy.
At my ex-job, there was a constant challenge to make those translations. The software engineers thought allowing Doctors to enter their own SQL queries as needed was a good idea, the UX team had to convince them that radiologists are concentrating on reading the various modality images to diagnose people with diseases and are reading upwards of 200 studies/day, so they need to find ways of removing software engineering concepts from the product so it's focused on efficient, effective diagnostics protocols. Two different worlds. We called the problem 'engineer syndrome'. Thats somewhat applicable here.
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Thanks Johanes! This sheds some light on the matter and gives keywords to search further. Also, by reading it, I realize that it's not only a knowledge base but also a specific point in the career I am in. For example, I still haven't finished my first type family, and once I do so I will search for solutions for possible problems once they arise, I wasn't aware of before. It's not easy to do everything all at once.
Also, if I chose to be a freelance type designer, selling my own fonts only, I have to accept some limitations in terms that it's not realistic to have a level of expertise as someone working in the engineering department of a big studio, and solving tech problems fulltime. First things first in other words
That said, I agree with Todd that there is a demand for such a book or resource. I understand that some engineers have their own workflows/tools/secrets which don't want to share with the public. Also, there is so much more than for one book. But something like "Intoduction to font engineering" would be a success I believe. Or kind of blog with specific case studies explained.
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just interesting https://typetype.medium.com/tt-interfaces-170e9dc76d73
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I'd love to hire someone to just digitize for me. Unfortunately, The pay would be terrible0
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I'd love to hire someone to just digitize for me. Unfortunately, The pay would be terrible1
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I'd love to hire someone to just digitize for me. Unfortunately, The pay would be terrible2
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Dobro said:0
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