Issue with importing SVG Glyphs from Inkscape to FontForge
Michel Kern
Posts: 20
Hi All
I wish I could buy a FontLab licence later on but ATM, I try to learn and progress with Inkscape and FontForge. When I import SVG glyphs created with Inkscape they have a very bad aspect in FontForge since I used group/ungroup or "binary" (e.g. substract) of simple shapes (e.g. a black circle inside a white circle). All the shapes are displayed and I dont see ATM if I have to build the shapes without combinations or if there are solutions to make the SVG import inline with what is displayed by Inkscape.
Best Regards
Michel Kern
I wish I could buy a FontLab licence later on but ATM, I try to learn and progress with Inkscape and FontForge. When I import SVG glyphs created with Inkscape they have a very bad aspect in FontForge since I used group/ungroup or "binary" (e.g. substract) of simple shapes (e.g. a black circle inside a white circle). All the shapes are displayed and I dont see ATM if I have to build the shapes without combinations or if there are solutions to make the SVG import inline with what is displayed by Inkscape.
Best Regards
Michel Kern
0
Comments
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Perhaps this is a path direction problem, once you get it in FontForge?0
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@Michel Kern, can you show a screenshot of the outlines in Inkscape and then what they look like in a FontForge?1
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Thanks for answering, please find here the screenshots of Inkscape vs FontForge
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Makes sense now. What I would recommend is that you *flatten* your glyph in Inkscape. This will require you to turn anything that’s just a path into an object and anywhere you might be using masks for clipping, instead use true boolean operations. That should import properly. I can help do that later if that doesn’t make sense.2
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Thanks @Abraham Lee, Do you mean "use boolean operations instead of clipping" or the opposite ? I dont think I used clipping, but as I wasnt able to make boolean substraction work properly, I used "hiding half of shape with a white rectangle then group", is it this that you call "clipping" ?0
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Ah, yes, that makes more sense now! Since the UI canvas background is white in inkscape, that goes you the impression of “clipped” shapes, but FF knows better. So, yes, I still recommend proper booleans on the shapes to get them isolated. You can do that in FF, too, if you’d rather.0
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You should keep your current SVG as the 'parent source', and then duplicate the file as a 'child source' file (likely with today's date) and then edit it to make the glyph you showed only 4 contours, and import that into FontForge.
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