Square sans needs legibility improvements
Eimantas Paškonis
Posts: 91
It's intended for video game UI, where kerning is unavailable; hence such angular letters' design and tabular numbers by default.
I've been fighting with it for a long time now; trying out different global widths, individual widths, trackings, x-heights, optical adjustments, overshoots but something still bugs me. It looks passable if viewed on its own but compare it to a proper text font and it falls apart. This font isn't for textbooks, but still... A fresh pair of eyes might help it.
I want to keep it fairly wide (for a medium width) for that sci-fi feel. I have two masters with currently 4 weights, this is Regular for now.
I've been fighting with it for a long time now; trying out different global widths, individual widths, trackings, x-heights, optical adjustments, overshoots but something still bugs me. It looks passable if viewed on its own but compare it to a proper text font and it falls apart. This font isn't for textbooks, but still... A fresh pair of eyes might help it.
I want to keep it fairly wide (for a medium width) for that sci-fi feel. I have two masters with currently 4 weights, this is Regular for now.
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Comments
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I feel like there are some balance issues. The s for example looks too light and anemic compared to the r, same goes for 2 compared to 1; 5, 6 and 9 need more work IMO. Width of the glyphs is good. v, w and especially x look odd to me, why are there ink traps in a desktop font?
Descenders could perhaps go a little lower. Got to see it in a computer game to give an actually appropriate opinion. You are using common type designer proofs to check a font that will never be used outside of computer games and UI, hence the issue with comparison.
Keep in mind straight columns like in k, l look heavier than the column of a same width in a letter like t and the like. They stand out and that's not OK.
Gaming fonts are one of the types where numbers matter as much or more than letters.0 -
>The s for example looks too light and anemic compared to the r,
Can see it now.
>v, w, x – why are there ink traps in a desktop font?
Those aren't ink traps, they're "crossbars" to allow for more vertical diagonals while maintaining uniform width.
>straight columns like in k, l look heavier than the column of a same width in a letter like t and the like
I'm not following. In the file they're the same width. Or do you have rounded letters' sides in mind?0 -
I rather like it overall. If you want it to be more readable at text sizes, I'd just loosen the spacing a bit.
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Eimantas Paškonis said:
>straight columns like in k, l look heavier than the column of a same width in a letter like t and the like
I'm not following. In the file they're the same width. Or do you have rounded letters' sides in mind?1 -
Agree with Vasil—but more so on heavier weights.
(The time this becomes really interesting is with E in a bold and relatively monoline sans.)0 -
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