How do you approximate an ellipse in Ikarus?

Ori Ben-Dor
Posts: 386
The thread about B-splines has led me to read about Ikarus.
There's something I don't understand:
If all segments are circle arcs, how do you approximate an ellipse, for example?
(I mean, just like it's possible to approximate an ellipse by a polygon, obviously it's possible to approximate an ellipse using circle arcs. You can even avoid cusps. But it would be very not smooth in the mathematical sense: it won't even have a second derivative. That sounds to me like a big problem. Or maybe it's not?)
There's something I don't understand:
If all segments are circle arcs, how do you approximate an ellipse, for example?
(I mean, just like it's possible to approximate an ellipse by a polygon, obviously it's possible to approximate an ellipse using circle arcs. You can even avoid cusps. But it would be very not smooth in the mathematical sense: it won't even have a second derivative. That sounds to me like a big problem. Or maybe it's not?)
Tagged:
0
Comments
-
The user and all related content has been deleted.0
-
So you would construct each quarter of an ellipse from three segments, right?0
-
The user and all related content has been deleted.0
-
Thanks!0
Categories
- All Categories
- 46 Introductions
- 3.8K Typeface Design
- 480 Type Design Critiques
- 558 Type Design Software
- 1.1K Type Design Technique & Theory
- 647 Type Business
- 837 Font Technology
- 29 Punchcutting
- 513 Typography
- 119 Type Education
- 319 Type History
- 75 Type Resources
- 110 Lettering and Calligraphy
- 31 Lettering Critiques
- 79 Lettering Technique & Theory
- 540 Announcements
- 88 Events
- 112 Job Postings
- 168 Type Releases
- 171 Miscellaneous News
- 275 About TypeDrawers
- 53 TypeDrawers Announcements
- 120 Suggestions and Bug Reports