So, Font Creator makes a distinction between font info (calculated, informative, outside direct user control) vs font properties (user controlled data).
FontLab, FontForge and Glyphs all (I think) largely use “Font Info” for user controlled data. In the case of FontLab at least, non-user controlled data is displayed elsewhere (such as the edge of a Font or Glyph window).
I don’t disagree with Paul or Kent, but I would like to expand on this just a bit.
Font Info is metadata about the font, or as Kent says “a conventional shorthand for referring to the information in a variety of font metadata tables.” Mostly, this means information that is about the whole font rather than one or two glyphs. As Paul says: “font name, style, weight, version number, foundry name, date of creation, the metrics, embedding restrictions, copyright notice, trademark, description....” A font editor typically has separate views to allow you to work on individual glyphs, spacing/kerning, or to edit information that applies to the whole font—the last being the Font Info.
(Yes, I am glossing over some details and ignoring components/elements, etc.)
In a compiled output font, most of this metadata is stored in tables that are specifically related to metadata. Whether/where it goes may vary a bit depending on the output format.
But some of this metadata informs other aspects of the font design or font output process, or may not end up in the ultimate output font at all. For example, FontLab VI Font Info has entries for curve tension (affects the Rapid tool), corner tension and ink trap width (both of which affect Smart Corners). This metadata affects the drawing/design process, but is not stored in any way in a TTF or OTF font.
Higher contrast generally increases legibility, but there is almost certainly some point of diminishing returns on that—and also a point at which more brightness is not a plus for text. Specifically, you don't want your screen to be considerably brighter than your environment, for prolonged work. So, if you envision using your laptop outdoors or have a lot of direct sunlight in your work area, maybe more brightness is good. Otherwise, a brighter-than-typical screen is actually of no help for prolonged work—it is actually a negative. Of course, you can turn brightness down, so it’s not a real problem, per se.
My other concern would be the glossy screen. Not something I would want in a laptop meant for work and text, but great for watching movies and gaming. I have had several glossy-screen laptops and many matte-screen laptops over the years. The glossy-screen laptops were brighter, but also more tricky to avoid glare. I am unlikely to ever own one again.